Although World of Warcraft is extremely successful, many criticisms have been directed at the game since its launch in 2004. This article is an attempt to summarize and provide a place to describe these criticisms.

Classic Edit

Pilt:WoW Icon 16x16.gif This section concerns content exclusive to World of Warcraft.
  • Servers could not handle the load when lots of people tried to play at the same time in the same area (this was at its worst during world events).[citation needed]
  • Graphical quality could be better (the disparity has gotten worse over time, also).[citation needed]
  • Group play often is primarily experienced in instances and fails at immersion.[1]
  • If you drop an item it gets destroyed.[2]
  • A boss with a quest item can despawn before you loot it.[2]
  • Unnecessary competition for boss spawns.[2]
  • Monsters can spawn right next to you.[2]
  • Level disparity diminishes the social gaming experience.[2]

Burning Crusade Edit

TBC This section concerns content exclusive to The Burning Crusade.
  • Not enough new content and too much of it seems repetitive.[3]
  • By the time you had sufficient reputation built up to buy reputation gear, you usually had passed the level where it was useful.[4]

Wrath of the Lich King Edit

WotLK This section concerns content exclusive to Wrath of the Lich King.

Cataclysm Edit

Cataclysm This section concerns content exclusive to Cataclysm.
  • Harder for casual players than previous expansion, especially trying to PUG heroic mode dungeons.[5]

See also Edit

References Edit

External links Edit


Pilt:Icon-wikipedia-22x22.png Criticisms of World of Warcraft

Activision Blizzard