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For related articles, see Category:Druids.
Not to be confused with elven druid.
Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.
Pilt:Druid crest.png

The druid is a shapeshifting hybrid class and is also one of the most versatile classes in the game. As with other hybrids, druids need to specialize to be most effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time; they must switch between the different shapes to adapt to changing situations.

Overview Edit

Balance

Specialize in damage spells and an additional Moonkin Form, turning them into an efficient ranged spellcaster that is somewhere between a mage and a shadow priest in play style, in the equivalent of plate armor. They excel at nuking single targets as well as providing effective off-healing and crowd-control support. With the Wrath of the Lich King expansion providing them effective AoE damage, they are now on par with any of the other casting classes provided they are skilled.

Feral

Enhances the druids abilities in Cat Form. Cat Form specializes in bleeding the target. They have stealth abilities similar to a rogue, and bring versatility to the raid group. Upon choosing the feral specialization some abilities are only available in this tree. Abilities such as Rip and Savage Roar can only be used in this specialization. Other guardian abilities such as Savage Defense and Bear Hug cannot be used in this specialization.

Guardian

Enhances the druids abilities in Bear Form. Use of Savage Defense to dodge attacks and other cooldowns make Bears a very viable tank for Raiding. They are great for encounters that require swapping of tanks to a damage role as all they need is a change of specialization.

Restoration

Healers. Their resurrection spell Rebirth can be cast in combat. Restoration Druids have some of the best heal-over-time spells of all healing classes, effectively allowing them to continue healing while incapacitated. In addition, the mobility offered by their heal-over-time spells makes them especially effective in PvP. This together with their excellent mana efficiency and in-combat resurrection ability makes them an effective healing class.

A properly specced and geared druid is capable of fulfilling any role. Druid players need to be aware that this versatility also bears a danger — it may be difficult to keep focused when gathering gear. Druids may also encounter doubt from less-experienced players that a class can actually be as flexible as druids can successfully be. In order to truly fulfill a hybrid role, Druids require several complete sets of gear. This is expensive in time, bag space, and gold; however, the ability to spec to completely different roles makes druids a smart and flexible class choice. If you are tired of performing one task, you need not create another character to fulfill another role; you simply respec to a new one at little cost and considerably less effort.

Another nice feature of druids is their ability to travel faster. See the skills section below for more information.

Background Edit

Pilt:Cenarius1.jpg
We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this. - Kal of Dolanaar

Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To druids, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature.[1] Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.[2]

Lore Edit

Cenarius is the patron entity of all druids. However, each group of druids has its own special patrons and some even have the ability to transform into a being that looks like their patron. Many druids will take on an animal companion based on their patron.

According to tauren mythology, Cenarius instructed them first in druidism as recounted in their myth, Forestlord and the First Druids. With the release of Wrath of the Lich King, it is strongly suggested that tauren were most likely to have been the first students of Cenarius, as accounted for by a 10,000+ year old immortal tauren druid by the name of Xarantaur. There is still debate whether this character is considered canon, but at the very least Xarantaur suggests in the game that while he and his brethren were taught directly by Cenarius, his fellow druids forgot their lessons over the years; this would imply that current tauren druidism is relatively new, learned from the night elves.

As it stands, the night elves lay claim to the first druid with Malfurion Stormrage. Malfurion Stormrage, the first of the night elven druids, is not only considered the most powerful known druid in Warcraft lore, but is also considered one of the most powerful characters on Azeroth. Malfurion led the night elves through the War of the Ancients and the long years that followed. With the creation of the World Tree Nordrassil, the kaldorei druids were bound to Ysera and her realm, the Emerald Dream, in which they spent centuries of their immortal lives. The Cenarion Circle was formed as the governing society of druids, based in sacred Moonglade.

Locked in slumber in their barrow dens for generations, the druids awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order and the druids sought to heal it.

The night elf druids were recently joined in the Cenarion Circle by the tauren druids. Neither participate in the Alliance/Horde conflict, but coexist peacefully within the Circle. Druids belong to many other different organizations or types including the Cenarion Expedition, Druids of the Claw, Druids of the Talon, Druids of the Wild, Druids of the Fang, Druids of the Antler, Druids of the Grove and Druids of the Scythe.

Warcraft Encyclopedia Edit

Pilt:WOW5Y - Druid of the Claw concept.jpg

Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of archdruid, and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also widely considered to be the first mortal druid on Azeroth.

Strengths, Abilities, and Underlying Motivations

Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds, and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids. Still, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.

Druids' empathy with the creatures of the wild also allows them to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by druids, who can simply shift into an aquatic creature, allowing them to stay underwater as long as needed.

Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health.

Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druids work to restore the balance. To that end, druids can use their connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druids can wield peace and somnolence, however, they can tap into the fury of nature itself. Terrible storms respond to their call, thorns sprout from their skin to wound their attackers. Even previously harmless roots grow from the soil at greatly accelerated speeds in order to entangle foes.

Limitations

For obvious reasons, druids thrive in the wild outdoors. Inevitably, however, they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out.

Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druids' incredible adaptability serves them well in confronting the challenges that Azeroth has to offer.

Equipment Edit

See also: Druid sets

Druids are able to wear cloth and leather armor only.

Druids do not use shields (although in bear form their armor is so high it were as if they were), and do not dual wield. Off-hand items may be used by druids. Druids receive a 5% bonus to their primary stat when wearing all leather armor. It is uncommon to find two-handed maces with agility on them, so most feral or guardian druids use either staves or polearms.

Notable druids Edit

Races Edit

Main article: Druid races

Pilt:Tauren Druid.jpg

The druid class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance Night elfNight elf Night elf 17 24 20 22 22 48 54 100
Alliance WorgenWorgen Worgen Cataclysm 24 22 20 18 21 61 54 68
Horde TaurenTauren Tauren 26 16 21 18 24 32 65 68
Horde TrollTroll Troll Cataclysm 22 22 21 18 23 24 54 68

The druid class is the most limited class concerning races. Only two races per faction can become a druid. The worgen and troll races were added in the Cataclysm expansion.

Shapeshifting Edit

Pilt:DruidFormsTCG.jpg

The Druid's most notable ability is shapeshifting into different forms.

For all forms, the following applies:

  • The druid is immune to polymorph in all forms except the default, humanoid form.
  • Druids can be sheeped in humanoid form if caught off guard for the full duration. (Cannot shapeshift out of it)
  • Shapeshifting also breaks all movement-impairing effects (like Slow or Hamstring) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
  • Depending on the form, the druid is considered either humanoid (Caster and Moonkin), beast (Travel, Aquatic, Bear, Dire Bear, and Cat), or elemental (Tree of Life); and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
  • Shapes are not buffs or magical effects, thus they may not be dispelled.

While shapeshifted into Bear, Cat, Aquatic, Travel, or Flight Form:

  • The Druid is considered a beast.
  • Mana regeneration still continues at the same speed as out of the form.
  • Weapons and armor with a "Chance on hit" effect as well as "Chance on hit" enchants will proc.
  • Weapon DPS and weapon +damage enchants have no effect, however, armor enchants and armor pieces such as that boost weapon damage work. The bonus damage from Weightstones and Sharpening Stones also work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.
  • Items with an "Equip: When hit ..." work in forms.

In Moonkin form, the druid is considered humanoid, and while still immune to Polymorph and similar spells, can be affected by other abilities targeted at humanoids such as Sap.

Tree of Life is considered an elemental and thus vulnerable to elemental-dependent spells such as Banish.

If you shapeshift while wearing any disguise, you will notice that your form buff will remove the disguise buff. This is because of problems caused by the two buffs when they were allowed to stack. Blizzard didn't like the bugs that were made through these effects stacking even though they were used to have fun most of the time. Items like the Noggenfogger Elixir were then changed to not stack with Druid forms so that it would not cause any future problems.

As of patch 5.0.4, some vanity shapeshift items will work while mounting (such as moonkin form) but others will be removed upon shapeshift.

Druids can change their Cat Form and Bear Form design at any time by visiting a barbershop; night elves, worgen, and trolls by changing their character's hair color, and taurens by switching skin tones. Since there are more hair colors and skin tones than unique form designs, some colors and tones will produce the same designs. The hair and skin colors chosen will, in most cases, correspond to the colors seen in the design of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.[3]

Druid forms depending on race

Also note that you can pickup a [minor glyph] that will change the color of your fur each time your shapeshift.

Specializations/stats Edit

Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
- Official description
Stat priority
  • Intellect
  • Hit Rating or Spirit (until 15% chance to hit)
  • Haste Rating (until haste cap, see below)
  • Critical Strike Rating
  • Haste Rating
  • Mastery Rating
Pilt:StarfireTCG.jpg
Pilt:MoonkinFormTCG.png
Icon Ability Min Level
32px [Eclipse] 10
32px [Natural Insight] 10
32px [Starfire] 10
32px [Starsurge] 12
32px [Celestial Focus] 14
32px [Moonkin Form] 16
32px [Sunfire] 18
32px [Remove Corruption] 22
32px [Shooting Stars] 26
32px [Solar Beam] 28
Icon Ability Min Level
32px [Killer Instinct] 34
32px [Euphoria] 38
32px [Owlkin Frenzy] 48
32px [Leather Specialization] 50
32px [Balance of Power] 64
32px [Celestial Alignment] 68
32px [Starfall] 76
32px [Mastery: Total Eclipse] 80
32px [Lunar Shower] 82
32px [Wild Mushroom] 84
32px [Wild Mushroom: Detonate] 84

Takes on the form of a great cat to deal damage with bleeds and bites.
- Official description
Stat priority
  • Agility
  • Mastery Rating
  • Hit Rating and Expertise Rating (until 7.5% each)
  • Critical Strike Rating
  • Haste Rating
Pilt:Tiger'sFuryTCG.jpg
Pilt:FeralInstinctTCG.jpg
Icon Ability Min Level
32px [Tiger's Fury] 10
32px [Feral Instinct] 14
32px [Shred] 16
32px [Savage Roar] 18
32px [Rip] 20
32px [Remove Corruption] 22
32px [Predatory Swiftness] 26
32px [Thrash] 28
32px [Nurturing Instinct] 34
Icon Ability Min Level
32px [Omen of Clarity] 38
32px [Infected Wounds] 40
32px [Leader of the Pack] 46
32px [Berserk] 48
32px [Leather Specialization] 50
32px [Ravage] 54
32px [Survival Instincts] 56
32px [Skull Bash] 64
32px [Mastery: Razor Claws] 80

Takes on the form of a mighty bear to absorb damage and protect allies.
- Official description
Stat priority
  • Stamina
  • Hit Rating (until 7.5%)
  • Critical Strike Rating
  • Expertise Rating (until 15%)
  • Haste Rating
Pilt:BerserkTCG.jpg
Pilt:RavageTCG.jpg
Icon Ability Min Level
32px [Savage Defense] 10
32px [Vengeance] 10
32px [Thick Hide] 14
32px [Bear Hug] 18
32px [Rip] 20
32px [Remove Corruption] 22
32px [Thrash] 28
32px [Tooth and Claw] 32
32px [Nurturing Instinct] 34
Icon Ability Min Level
32px [Infected Wounds] 40
32px [Leader of the Pack] 46
32px [Berserk] 48
32px [Leather Specialization] 50
32px [Ravage] 54
32px [Survival Instincts] 56
32px [Skull Bash] 64
32px [Enrage] 76
32px [Mastery: Nature's Guardian] 80

Uses heal-over-time Nature spells to keep allies alive.
- Official description
Stat priority
  • Intellect
  • Haste Rating
  • Spirit
  • Mastery Rating
  • Critical Strike Rating
  • Haste Rating
Pilt:Nature'sFocusTCG.jpg
Pilt:RegrowthTCG.jpg
Icon Ability Min Level
32px [Swiftmend] 10
32px [Natural Insight] 10
32px [Naturalist] 10
32px [Nourish] 12
32px [Meditation] 14
32px [Nature's Focus] 16
32px [Regrowth] 18
32px [Nature's Cure] 22
32px [Living Seed] 28
32px [Killer Instinct] 34
32px [Lifebloom] 36
Icon Ability Min Level
32px [Omen of Clarity] 38
32px [Swift Rejuvenation] 46
32px [Leather Specialization] 50
32px [Ironbark] 64
32px [Wild Growth] 76
32px [Mastery: Harmony] 80
32px [Malfurion's Gift] 82
32px [Wild Mushroom] 84
32px [Wild Mushroom: Bloom] 84

Skills/Glyphs Edit

Key
Tag Source
16px [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)


Major Glyph Source Major Glyph Source
16px [Glyph of Barkskin] 16px 16px [Glyph of Blooming] Restoration (Druid) M:75
16px [Glyph of Cat Form] T:120 16px [Glyph of Cyclone] T:250
16px [Glyph of Dash]  ?? 16px [Glyph of Entangling Roots] T:100
16px [Glyph of Fae Silence] T:330 16px [Glyph of Faerie Fire] T:120
16px [Glyph of Ferocious Bite] T:100 16px [Glyph of Frenzied Regeneration] T:350
16px [Glyph of Healing Touch] Restoration (Druid) T:115 16px [Glyph of Hurricane] N
16px [Glyph of Innervate] N 16px [Glyph of Lifebloom] Restoration (Druid) N
16px [Glyph of Master Shapeshifter] T:375 16px [Glyph of Maul] T:90
16px [Glyph of Might of Ursoc] 16px 16px [Glyph of Nature's Grasp] T:85
16px [Glyph of Omens] N 16px [Glyph of Pounce] T:310
16px [Glyph of Prowl] T:200 16px [Glyph of Rebirth] T:170
16px [Glyph of Regrowth] Restoration (Druid) N 16px [Glyph of Rejuvenation] Restoration (Druid) T:80
16px [Glyph of Savagery] Restoration (Shaman) T:130 16px [Glyph of Skull Bash] FeralGuardian N
16px [Glyph of Shred] Feral T:260 16px [Glyph of Stampede] N
16px [Glyph of Stampeding Roar] 16px 16px [Glyph of Survival Instincts] Guardian N
16px [Glyph of the Moonbeast] Balance T:220 16px [Glyph of Wild Growth] Restoration (Druid) 16px
Minor Glyph Source Minor Glyph Source
16px [Glyph of Aquatic Form] M:75 16px [Glyph of Charm Woodland Creature] M:75
16px [Glyph of Grace] M:75 16px [Glyph of Stars] Balance M:75
16px [Glyph of the Chameleon] M:75 16px [Glyph of the Cheetah] Scroll of Wisdom
16px [Glyph of the Orca] T:150 16px [Glyph of the Predator] T:150
16px [Glyph of the Stag] N 16px [Glyph of the Treant]  ??

End-game expectations Edit

While before the Burning Crusade expansion most druids were healers in the end game, new itemization and talents have made druids of any specialization viable in end-game and raids.

Entangling Roots gives druids the ability to provide reliable crowd control on melee targets.

There is no class better at healing over time than restoration druids. In raid encounters where there is a lot of movement and cast times are often interrupted, a druid is quite effective in healing due to the instant-cast nature of their HoTs, enabling spells to be cast on the run. In arenas, resto druid teams are particularly feared by many due to the druid's ability to quickly cast HoT's on both partner and self, and the ability to keep out of harm's way with Travel Form, effectively kiting most opponents.

Guardian druids can fill the core role of tanking well. While Warriors have significant advantages on some raid bosses, guardian druids have the unique flexibility to switch from tanking to melee DPS on demand. They often tank bosses or mob groups where more tanks are required, and then change form and gear to DPS on bosses where only 1 or 2 tanks are required. It is also possible during a single fight, if the add they are offtanking dies.

Feral druids are expected to bring utility while still providing reliable damage over time bleeds. Many cats are able to hit high damage meters while still being able to battle resurrect or tank small adds if needed.

Videos Edit

See also Edit

References Edit

  1. World of Warcraft: The Roleplaying Game, 67
  2. Alliance Player's Guide, 14
  3. Blizzard Entertainment Blizzard. Updated Druid Forms Coming Soon. Retrieved on 2009-06-12. “In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.”

External links Edit

Guides


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