Fandom

World of Warcraft Wiki

Duskwood

10 758pages on
this wiki
Add New Page
Comments0 Share
Contested{{#set:Faction=Contested}} Duskwood
Level Level range::20-25
260px
CapitalDarkshire (3,500)
PopulationPopulation::5,000
RacesHumanHuman Human (3,000)

OgreOgreOgre Vul'Gol ogre (1,000)
Ironforge dwarfIronforge dwarf Ironforge dwarf (250)
Half-elfHalf-elf Half-elf (250)

UndeadUndead Undead (250)
GovernmentGovernment::Democracy
RulerLord Ello Ebonlocke
Major settlementsVul'Gol Ogre Mound (1,000) Raven Hill (20)
AffiliationAlliance
LocationCentral Azeroth

Duskwood is located in the south-central part of Azeroth, south of Elwynn Forest, east of Westfall, west of Deadwind Pass, and north of Northern Stranglethorn. Technically part of the Alliance and under Stormwind's protection, its distance from the mighty fortress and its close proximity to more malevolent forces in the south and east make it a realm of horror.[1] Due to events central to the Scythe of Elune, Duskwood is a cursed, dying land. Beneath the eternal blanket of darkness which gave Duskwood its current name, the Scythe's effects have transformed what was once a beautiful part of Elwynn Forest into a land covered in gnarled trees and inhabited by the hideous undead and extradimensional Worgen, brought along with the black fog hanging over the woods. Ogres moving in from Deadwind Pass have brought up even more problems.

Long abandoned by Stormwind, Duskwood is inhabited by a defiant people who still cling to their holdings in the face of overwhelming adversity. On all sides lurk dangerous creatures, from skeletal warriors and ghouls to ferocious worgen and, before the Cataclysm, some of the most powerful members of the Defias Brotherhood. The militia of Duskwood, known as the Night Watch, patrol the main thoroughfare and protect Darkshire, wary of anything moving through the shadows.

The most prominent geographical feature of Duskwood is an ancient and long-dead volcano crater. The crater teems with life, and features one of the Great Trees with a portal leading into the Emerald Dream. The sleeping druids' influence can be seen on the surrounding land, which is cloaked in a twilight quite different from the rest of Duskwood. The woods also feature several abandoned farmsteads, as well as the prominent Raven Hill Cemetery, which holds the graves of the numerous people who have been killed by wild beasts and undead since the darkness fell.

History Edit

Duskwood was not always the way it appears now. Located in the southern reaches of the Kingdom of Stormwind, the southern part of Elwynn Forest was the location of two sizable towns, now called Darkshire and Raven Hill, before the area was overcome by shadow.

A night elf by the name of Velinde Starsong came to the woods carrying the Scythe of Elune. Unknown events occurred and the Scythe found its way to the mine now known as Roland's Doom. What exactly happened to her after that is unclear, but it is likely she was killed by something that did not approve of her actions. The powerful weapon was later found by a man who was part of a team of men who had entered the mine looking for the source of its darkness. Jitters picked up the weapon, triggering its effect of summoning. The mine was immediately filled with worgen, who then proceeded to rip the men apart. Jitters escaped with the weapon, but was hunted by the worgen across the woods, which were steadily darkening with the scythe's released curse.

In an attempt to rid himself of their chase, Jitters disposed of the weapon nearby at the Yorgen Farmstead, whereupon he encountered the Black Riders from Deadwind Pass. The riders slaughtered Sven Yorgen's family in front of Jitters' eyes. The frightened man then escaped to Raven Hill. The darkness lingers in Duskwood, although it is unclear whether the Black Riders claimed the Scythe of Elune and took it with them back to Karazhan. Now the people huddle in former Grand Hamlet, renamed Darkshire, battling the undead and wolf men who inhabit the murky woods.

Cataclysm This section concerns content exclusive to Cataclysm.

Perhaps the curse was enough of a travesty to befall Duskwood, for little happened to the land following the events of the Cataclysm. The worst that happened was at the Yorgen Farmstead, where the Defias have mysteriously vanished. The farm is now populated by resilient Corpseweed and boars. Sadly, it seems that Lars is no more, as he and Sven Yorgen were chased away from their camp along the Hushed Bank, the small plot of land taken by Grave Robbers. Though the whereabouts and disposition of Lars are unknown, Sven has apparently been afflicted with the worgen curse and makes an appearance at Raven Hill.

Raven Hill is now a camp for the worgen affiliated with the Alliance and has been somewhat expanded with a flight path and Gilnean structures. The Unseen no longer haunt the buildings, and even Abercrombie has decided to move on, close to Deadwind Pass.

Geography Edit

The Redridge Range lies on the eastern border of this zone, as these mountains stretch from the zone of the Redridge Mountains to the zone of Deadwind Pass.

TravelEdit

Getting there Edit

AllianceAlliance
From Three Corners in the Redridge Mountains, follow the road south across the bridge into Duskwood. From Westfall, by crossing the bridge to the east. Also, by swimming through the river south of Elwynn Forest.
HordeHorde
From Grom'gol Base Camp in Northern Stranglethorn, follow the main road north across the bridge across the chasm and right into Duskwood.

Flight Master Locations Edit

Alliance Darkshire
Alliance Raven Hill Pilt:Icon Cataclysm 18x18.gif

Adjacent regions Edit

Zone Name Faction Level Range Direction Alliance Access Horde Access
Deadwind Pass Neutral 55-60 East By foot east By foot east
Elwynn Forest Alliance 1-10 North By foot across the river; Pilt:MiniIcon FlightMaster.png from Darkshire to Stormwind City By foot across the river
Northern Stranglethorn Horde Alliance 25-30 South By foot south; Pilt:MiniIcon FlightMaster.png from Darkshire or Raven Hill to Rebel Camp By foot south
Redridge Mountains Alliance 15-20 Northeast By foot northeast; Pilt:MiniIcon FlightMaster.png from Darkshire to Lakeshire By foot northeast
Westfall Alliance 10-15 West By foot west across the river; Pilt:MiniIcon FlightMaster.png from Darkshire or Raven Hill to Sentinel Hill By foot west across the river

InhabitantsEdit

Classification Type
Beast Bears
Boars
Owls
Spiders
Wolves
Elemental Corpseweeds
Humanoid Humans
Ogres
Worgen
Undead Abomination
Ghosts
Ghouls
Skeletons

ResourcesEdit

Source Item Skill Level
Herbalism 16px [Mageroyal] 50
16px [Briarthorn] 70
16px [Bruiseweed] 85
16px [Grave Moss] 105
16px [Wild Steelbloom] 115
16px [Kingsblood] 125
Mining 16px [Copper Ore] from Copper Veins 1
16px [Tin Ore] from Tin Veins 65
16px [Silver Ore] from Silver Veins 75
16px [Iron Ore] from Iron Deposits 125
16px [Gold Ore] from Gold Veins 155
Source Item
Cloth (Drop) 16px [Linen Cloth]
16px [Wool Cloth]
16px [Silk Cloth]
16px [Spider's Silk]
Skinning 16px [Light Leather]
16px [Medium Leather]
16px [Heavy Leather]
Fishing (Pools) 16px [Raw Sagefish]
Pilt:APB Skill Fishing.pngFloating Debris

Notable characters Edit

Main article: Duskwood NPCs

Duskwood is home to several humans of note. In Darkshire, Commander Althea Ebonlocke sends willing adventurers to battle back the evil denizens of the dark woods. At the northwestern corner of the forest, Sven Yorgen directs budding heroes to uncover a magical weapon with which to weaken the evil Morbent Fel located in his dark house on Forlorn Rowe. And at Raven Hill, a frightened man nicknamed Jitters hides from his dark past.

Quests Edit

Main article: Duskwood quests

Areas of interestEdit

MapsEdit

SubzonesEdit

Pilt:WoW Icon 16x16.gif In-game

Lore

Tanglefoot JunctionKnight's Hollow

Additional informationEdit

Treasure of Duskwood

Duskwood is rather unique with regard to its treasure chests. In most zones on Azeroth, treasure chests spawn next to or inside buildings or ruins, often in the middle of a camp of hostile mobs and virtually always with at least one mob guarding it. In Duskwood, especially north of the main road that cuts across the zone, treasure chests will spawn randomly in the forest next to trees and often without any hostile mobs near them. Chests also spawn at ruined buildings in Brightwood Grove and at the remains of a small house near Addle's Stead, generally with only a single hostile beast wandering nearby and it is fairly easy to loot the chests without drawing aggro. For an Alliance character in a level range of mid-to-high 20s, treasure hunting in Duskwood can be a fun and profitable adventure.

Lore
Pilt:WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

Beasts with green scales inhabit this jungle, making it hard to spot them. The tileset is called "Ashenvale".[2]

MediaEdit

ImagesEdit

VideosEdit

425px 425px

Patch changesEdit

ReferencesEdit

  1. Lands of Conflict, pg. 46
  2. 'Official Blizzard Warcraft 3 multiplayer maps from the game and its expansion.

External linksEdit



fr:Bois de la Pénombre pl:Duskwood

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki