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Frozen Halls

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For the greater complex of which this dungeon is a part, see Icecrown Citadel.
Pilt:Instance portal blue.pngThe Frozen Halls
Several instances
221px
The Frozen Halls
LocationIcecrown Citadel, Icecrown Glacier
Race(s)CultistCultist Cultist
Pilt:IconSmall FleshGiant.gif Flesh giant
Frost vrykulFrost vrykul Frost vrykul
Pilt:IconSmall Frostbrood.gif Frost wyrm
Pilt:IconSmall Gargoyle.gif Gargoyle
Ghoul Ghoul
Leper gnomeLeper gnome Leper gnome
Pilt:IconSmall PlagueEruptor.gif Plague eruptor
Pilt:IconSmall Proto.gif Proto-dragon
Pilt:IconSmall Skeleton.gif Skeleton
End bossThe Lich King
Instance info
TypeDungeon
Advised level80
Player limit5
Icecrown Citadel
The Frozen Halls
The Forge of Souls (5)
Bronjahm
Devourer of Souls
Pit of Saron (5)
Forgemaster Garfrost
Krick and Ick
Scourgelord Tyrannus
Halls of Reflection (5)
Falric
Marwyn
The Lich King
Icecrown Citadel (10/25)
Lord Marrowgar
Lady Deathwhisper
Gunship Battle
Deathbringer Saurfang
Festergut
Rotface
Professor Putricide
Blood Prince Council
Blood-Queen Lana'thel
Valithria Dreamwalker
Sindragosa
The Lich King
Pilt:Frozen Halls bosses.jpg

The Frozen Halls is a three-winged dungeon released in Patch 3.3.0. This dungeon was the last one released in the Wrath of the Lich King era.

The entry chamber to the Frozen Halls instances has been designated a sanctuary and can be found on the northwest side of the citadel on the upper parapet. A meeting stone can be found inside the halls near the three instance lines.

Every loot item which drops in both Normal and Heroic modes for those instances is of epic quality. The loot for Normal mode equals or surpasses 10-man Ulduar drops in some slots. The loot for Heroic mode equals or surpasses 10-man Onyxia's Lair and 10-man Trial of the Crusader normal mode drops in some slots. However, the instances' difficulty should not be underestimated. And just like Trial of the Champion, it is by no means a "get epics quick" scheme for under-geared players!

LayoutEdit

Icecrown Citadel: The Frozen Halls features 3 wings and 7 bosses where the players accompany Jaina Proudmoore (for Alliance players) or Sylvanas Windrunner (for Horde players). Only the Forge of Souls is available at the start; players must complete each wing in sequence to unlock access to the others.

The Forge of SoulsEdit

Main article: Forge of Souls

The first wing in the instance will have the players destroy Soul Grinders under watch of Bronjahm and the Devourer of Souls, wicked machines that serve some dark purpose of the Lich King. When this is complete the players can advance into the next wing.

Pit of SaronEdit

Main article: Pit of Saron

The second wing of the instance involves entering a saronite mining pit and freeing captured champions of the Alliance and the Horde, put to slave labor by the Scourge under watch of Forgemaster Garfrost, Krick and Ick, and Scourgelord Tyrannus.

Halls of ReflectionEdit

Main article: Halls of Reflection

The last wing of the instance will have players and their guides attacking the private chambers of the Lich King along with his two Scourge commanders, Falric and Marwyn.

QuestsEdit

The three wings of the dungeon have a cohesive storyline played out in quest chains for both factions:

  1. A [80D] Inside the Frozen Citadel / H [80D] Inside the Frozen Citadel (optional)
  2. A [80D] Echoes of Tortured Souls / H [80D] Echoes of Tortured Souls
  3. A [80D] The Pit of Saron / H [80D] The Pit of Saron
  4. A [80D] The Path to the Citadel / H [80D] The Path to the Citadel
  5. A [80D] Deliverance from the Pit / H [80D] Deliverance from the Pit
  6. A [80D] Frostmourne / H [80D] Frostmourne
  7. A [80D] Wrath of the Lich King / H [80D] Wrath of the Lich King

GalleryEdit

Patches and hotfixes Edit

External linksEdit

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