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For related articles, see Category:Hunters.
From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.
Pilt:Hunter crest.png

Hunters pull, use threat redirection, crowd control, and primarily ranged damage. Hunters have pets that add to their DPS, add group- and raid- wide buffs, and help manage aggro. They can also track, tame, and train animals and beasts found in the wild. The well trained pet, on countless occasions, has saved a hunter's life. They are the only class that can name, feed, and 'train' their pets; they can also be 'trained' to have one of three specializations: Ferocity for burst DPS, Cunning for utility, and Tenacity for tanking. This specialization can be switched at any time when not in combat or dead.

Hunters excel in outdoor survival skills, such as tracking and laying traps. They wear leather and cloth armor until level 40, at which they gain access to mail armor. Hunters start with a gun, crossbow, or bow. They can use all other weapon skills except wands, maces, and two-handed maces, but melee weapons are purely for vanity's sake, as the hunter's abilities focus on ranged attacks. They are unable to use shields or plate armor.

Hunters use many shots that either deal damage or apply a status effect that costs focus to use. Food and drink does not replenish focus; instead, the only source is by using certain abilities or by having it replenish naturally over time. Most other abilities are free to use such as Mend Pet or their Trap abilities. They can take on various Animal Aspects that grant special abilities, such as improved run speed, or additional ranged attack power.

Background Edit

Pilt:DwarfM PursuitFM.jpg

Hunters are stalkers in the wild, living on their knowledge of survival and skill with a bow or rifle. They are deeply in tune with nature and some of its mightiest beasts are their allies. Of Azeroth's many creatures, few can resist the hunters' call, and fewer can survive their fury. Hunters are as varied as the world's many climates, but they are universally renowned for their amazing abilities to find their prey and bring it down. They come from any race (players are restricted to eleven races, see below), though certain races naturally excel at the hunter's profession. Most hunters seek to aid the balance of nature along with their druidic allies.[1]

Hunters are skilled in stealth, slipping through the woods like a ghost. Orcs of the Horde first learned the ways of the hunter from forest trolls on Lordaeron and tauren have been masters of the hunt since the dawn of the world. Like the shaman, hunters call upon the spirits of the land, wind, and fire to aid them in their hunts and tasks. Their spells focus on the elements and the land.[2]

The hunter is one of the oldest classes in history. They represent a deep connection between man and beast, and the hunters of Warcraft are not merely individuals who track animals and slay them for food, but custodians of balance. They understand the natural circle of life and death and the part they must play in maintaining it not simply as researchers, but as active participants. The "Hunt" is venerated, and the prey they choose to stalk is given as much respect as the predators hunters choose to learn from and embody.

All hunters create lifelong friendships with animal companions, who are also often their best and only friends, if the stereotype of the reclusive huntsman is to be believed. Hunters come in all shapes, forms, sizes, and specialties. Hunters are a curious mix of mysticism and rough wilderness know-how. They can learn to mystically align themselves with the aspects of various animals to assist them: the sharp eyes of a hawk and the swiftness of a cheetah; they gift themselves with a higher resistance against the dangers of the most important thing of all in the rites of a hunter — the very wilds they live in. Hunters use magically empowered traps to maim and snare their prey. They have various shots imbued with magic or explosives to slow, poison, handicap, and disorient their targets. They can even hold their breath and slow their heartbeat to a highly infrequent, inconsequential tap to give their pursuers the impression they are dead.

Weapons Edit

Pilt:NightElfHuntress.jpg

Ranged fighting requires a choice between a gun, bow, or a crossbow. When starting, this will depend on your race. Dwarves, worgen, and goblins are given guns, draenei, humans and Forsaken start with crossbows, and the other races get bows. However, all hunters can still use the ranged weapons that aren't inherent to their race. In general, crossbows are relatively slow, but hit harder and are favored for increasing burst damage, while guns are relatively fast and good for steady grinding. Bows have moderate attack speed and are favored for sustained DPS. Guns can be crafted by engineers, but there are no craftable bows or crossbows, so most ranged upgrades will come from mob drops and quest rewards.

Combat pets Edit

Main article: Hunter abilities/Pet specializations
Main article: Hunter abilities/Pet abilities
Pilt:TrollHunter.JPG

Pets are the most important tools in the hands of a hunter. They serve as aggro-management, additional DPS, and as tanks. The pet is essential to all specs, dealing anywhere from 10% of total damage for a Marksman and Survival, to 50% for a Beast Master. Formerly, pets had anemic damage potential and weak AI that often made them more of a danger to a raid than an asset. But improved AI - pets now always attack from the back of a monster - and an innate 90% damage avoidance has made this no longer a concern.

Many beast-type mobs can be tamed, and each offer a set of unique active skills (there are special abilities just for wolves, just for cats, etc).

Hunters have a pet at level one. These pets are based on the user's race (night elves get a nightsaber, tauren get a plainstrider, goblins get a Crab, etc.). They are able to control the pet through various commands at level 10. Hunters can have only one active pet at a time and 4 others out of the actual game accessible in the new Call Pet UI. The stable can house up to 50 additional pets.

Traps Edit

Hunters have five different types of traps available for use. Some traps are a type of Crowd Control; others are a source of damage, although they do not scale well to the hunter's level. Traps exist for 30 seconds, have separate 30 second cooldown categories, and a 2 second arming timer once placed. A hunter can have one trap of each category placed at one time.

Races Edit

Main article: Hunter races

The hunter class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health
Alliance DraeneiDraenei Draenei TBC 21 20 21 20 23 40 56
Alliance Ironforge dwarfIronforge dwarf Ironforge dwarf 25 19 22 19 20 38 66
Alliance HumanHuman Human Cataclysm 20 23 21 20 21 33 56
Alliance Night elfNight elf Night elf 16 27 21 20 21 54 56
Pilt:Both 15.png PandarenPandaren Pandaren Mists of Pandaria  ??  ??  ??  ??  ??  ??  ??
Alliance WorgenWorgen Worgen Cataclysm 23 25 21 16 20 61 56
Horde Blood elfBlood elf Blood elf TBC 17 25 21 23 19 50 56
Horde ForsakenForsaken Forsaken Cataclysm 19 21 21 18 26 33 66
Horde GoblinGoblin Goblin Cataclysm 17 25 21 23 19 50 56
Horde OrcOrc Orc 23 20 22 17 23 40 66
Horde TaurenTauren Tauren 25 19 22 16 23 38 67
Horde TrollTroll Troll 21 25 21 16 22 50 56

Alliance Alliance races
  • Draenei: [Gift of the Naaru] heals 20% of the caster's health over 10 seconds, giving draenei hunters a healing ability. Extremely useful for high level PvP and PvE. [Heroic Presence] can help hunters perform better.
  • Dwarves: [Stoneform] removes poison, disease, and bleed effects, and decreases damage taken by a short period of time. Both of these can be very useful in PvE and PvP fights. [Crack Shot] increases ranged damage by a small percentage.
  • Humans: Humans gain the "racial PvP trinket" – [Every Man for Himself] – effectively freeing up a trinket slot which hunters might find more useful.
  • Night elves: [Quickness] adds an extra layer of survivability to night elf hunters. [Shadowmeld] provides an interesting element to night elves, allowing them to stealth to avoid mob detection (more useful for solo play), or to get out of combat when about to die. Pairing this with a combat pet that can also stealth makes for a deadly combination. In PvP settings Shadowmeld can be devastating, for the night elf hunter can operate as a rogue, attacking from a stealthed position! An additional bonus to Shadowmeld is the ability to temporarily drop threat in combat.
Neutral races (before faction choice)
  • Pandaren: The pandaren [love of food] allows them to gain a larger benefit from well fed buffs. These versatile marksmen also take [less falling damage]. To add to their deadly hunter abilities, they also have a [natural stun] for when enemies get too close for comfort.
Horde Horde races
  • Blood elves: [Magic Resistance] provides defense against arcane-based attacks, while [Arcane Torrent] silences any spell caster within range. When enemies are not within range, it also serves as an additional way to regain focus.
  • Forsaken: The increased [shadow resistance] is always useful, as is [Cannibalize], which can rapidly increase your health, thereby saving your healer's mana. [Will of the Forsaken] is one of the best racials in game, and can be the difference between life and death in both PvP and PvE settings; it removes charm, fear, and sleep effects. Forsaken also have a passive [damaging ability] that strips health from the enemy.
  • Goblins: They use their rockets to not only [leap], but also to fire off a [barrage] into the faces of their enemies. And when they need to repair their equipment, they always get the [Best Deals Anywhere]. Their [Time is Money] ability increases attack speed, helpful for any hunter.
  • Orcs: [Command] buffs the damage output of the hunter's pet. [Hardiness] reduces stun duration, which can save a hunter in PvP settings. [Blood Fury] increases attack power.
  • Tauren: [War Stomp] is very important in providing an early stun to young hunters, especially useful against melee attackers that refuse to stay at range. [Endurance] provides tauren with extra health, meaning tauren hunters can have the highest possible HP of any hunter. The additional [nature resistance] is always a plus.
  • Trolls: [Berserking] increases attack speed by 20% for 10 seconds, useful for all hunters. [Health regeneration] in combat can help keep you alive during PvP fights or boss battles, and the increased healing can reduce down time for soloing players. [Da Voodoo Shuffle] reduces the duration of movement impairing effects by 15%. [Beast Slaying] gives a small boost against beasts. [Dead Eye] increases damage with ranged weapons.

Specializations/stats Edit

A master of the wild who can tame a wide variety of beasts to assist him in combat.
- Official description
Stat priority
  • Agility
  • Hit Rating and Expertise Rating (until 7.5% each)
  • Critical Strike Rating / Haste Rating / Mastery Rating
Pilt:KillCommandTCG.jpg
Pilt:TheBeastWithinTCG.jpg
Icon Ability Min Level
32px [Kill Command] 10
32px [Go for the Throat] 20
32px [Beast Cleave] 24
32px [Frenzy] 30
32px [Focus Fire] 32
32px [Bestial Wrath] 40
32px [Cobra Strikes] 43
Icon Ability Min Level
32px [The Beast Within] 50
32px [Kindred Spirits] 58
32px [Invigoration] 63
32px [Exotic Beasts] 69
32px [Mastery: Master of Beasts] 80
32px [Cobra Shot] 81

A master archer or sharpshooter who excels in bringing down enemies from afar.
- Official description
Stat priority
  • Agility
  • Hit Rating and Expertise Rating (until 7.5% each)
  • Critical Strike Rating
  • Haste Rating
  • Mastery Rating
Pilt:AimedShotTCG.jpg
Pilt:ChimeraShotTCG.jpg
Icon Ability Min Level
32px [Aimed Shot] 10
32px [Careful Aim] 20
32px [Binding Shot] 30
32px [Concussive Barrage] 30
32px [Bombardment] 45
32px [Rapid Recuperation] 46
Icon Ability Min Level
32px [Master Marksman] 58
32px [Chimera Shot] 60
32px [Steady Focus] 63
32px [Piercing Shots] 72
32px [Mastery: Wild Quiver] 80

A rugged tracker who favors using animal venom, explosives, and traps as deadly weapons.
- Official description
Stat priority
  • Agility
  • Hit Rating and Expertise Rating (until 7.5% each)
  • Critical Strike Rating
  • Haste Rating
  • Mastery Rating
Pilt:ExplosiveShotTCG.jpg
Pilt:CobraShotTCG.jpg
Icon Ability Min Level
32px [Explosive Shot] 10
32px [Lock and Load] 43
32px [Black Arrow] 50
32px [Entrapment] 55
32px [Viper Venom] 63
Icon Ability Min Level
32px [Trap Mastery] 64
32px [Serpent Spread] 68
32px [Improved Serpent Sting] 70
32px [Mastery: Essence of the Viper] 80
32px [Cobra Shot] 81

Skills/Glyphs Edit

Key
Tag Source
16px [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)


Major Glyph Source Major Glyph Source
16px [Glyph of Animal Bond] T:375 16px [Glyph of Black Ice] Scroll of Wisdom
16px [Glyph of Camouflage] T:100 16px [Glyph of Chimera Shot] Marksmanship 16px
16px [Glyph of Deterrence] T:200 16px [Glyph of Disengage] T:225
16px [Glyph of Distracting Shot] N 16px [Glyph of Endless Wrath] Beast Mastery N
16px [Glyph of Explosive Trap] T:130 16px [Glyph of Freezing Trap] T:260
16px [Glyph of Ice Trap] T:350 16px [Glyph of Icy Solace] N
16px [Glyph of Liberation] T:385 16px [Glyph of Master's Call] 16px
16px [Glyph of Mend Pet] N 16px [Glyph of Mending] T:115
16px [Glyph of Mirrored Blades] 16px 16px [Glyph of Misdirection] T:80
16px [Glyph of No Escape] T:150 16px [Glyph of Pathfinding] T:315
16px [Glyph of Scatter Shot] 16px 16px [Glyph of Scattering] N
16px [Glyph of Snake Trap] N 16px [Glyph of Tranquilizing Shot] 16px
Minor Glyph Source Minor Glyph Source
16px [Glyph of Aspect of the Beast]  ?? 16px [Glyph of Aspect of the Cheetah] 16px
16px [Glyph of Aspect of the Pack] M:75 16px [Glyph of Aspects] T:175
16px [Glyph of Direction] Scroll of Wisdom 16px [Glyph of Fetch] T:445
16px [Glyph of Fireworks] M:75 16px [Glyph of Lesser Proportion] M:75
16px [Glyph of Marking] Scroll of Wisdom 16px [Glyph of Revive Pet] M:75
16px [Glyph of Stampede] M:75 16px [Glyph of Tame Beast] T:90

Twinking Edit

In RPG Edit

Pilt:The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG, and thus is not necessarily canon.

The hunter (prestige class) was replaced with the hunter (core class) in the World of Warcraft RPG. [3]

End-game expectations Edit

A hunter's primary responsibility in nearly all raid encounters is to sustainably generate high DPS. They should know when to use Feign Death to get rid of aggro before they gain more aggro than the raid's primary tank and then continue dealing damage.

Hunters will almost never be asked to trap during raids, but might be asked during 5man groups and heroics. Trapping is a form of Crowd Control. This is typically done by laying down a Freezing Trap in front of you before the pull, then using Distracting Shot to steal aggro after the tank pulls, thus making the mob run at you and into the Freezing Trap. Hitting the mob with a Concussive Shot as it comes to the trap is a good way to buy cooldown time, making it easier to re-trap. The generally accepted raid symbol for this is a blue square, although it is very important to confirm this beforehand. The tank or off-tank will usually be responsible for taking aggro off of you when the group is ready to deal with the mob. A skilled hunter of any spec should be able to keep at least one target controlled indefinitely.

It is possible to lay a trap before the pull, wait 30 seconds for the cooldown, trap a mob, and then move away a small distance and lay another trap. Whenever the first trap's effect wears off, the mob will usually run for you and right into another trap. This is called chain-trapping a mob.

When trapping in anything heroic level and beyond, if you know Misdirection will not be required on a tank in the next 30 seconds, it can be very useful to trap casters (such as the Spell Shades in Karazhan). This is accomplished by posting the pet out of line of sight or far enough away that a trap can be placed such that the caster will have to run into it before the pet is in its range. Once the mob is trapped, the pet can be sent into combat and a new trap placed on the other side. This is also very useful, such as with the spell shades, when dealing with mobs that constantly resist traps, as the pet will already be tanking the mob.

In some cases you will be asked to kite one or more creatures that either cannot or should not be killed during a specific encounter, allowing the rest of the raid to focus on other needs in order defeat the objective. Kiting is a skill that is best accomplished by hunters because of their Aspect of the Cheetah, pets, and armor rating; it requires a lot of practice. While kiting, you will need to shoot your target with instant abilities and often use speed boosts. Kiting for most hunters is the hardest skill to learn, yet is considered by many to be the most important.

Notes Edit

  • The "OMG HUNTER LOOT" / "That's a hunter weapon!" : jokes exists for a reason. Don't forget you share your gear class with many other classes. It's very unlikely you're the only person who needs any given drop.
  • While the hunter is an easy class to play at a superficial level, it can be a highly challenging class to play well. People will consistently tell you that damage is the only reason for a hunter's existence; in raids, and possibly in soloing, that might be true, but in five man instances and battleground pvp in particular it isn't. You can use traps as a form of crowd control, and you need to monitor your pet to ensure that it does not cause problems.
  • In most MMORPGs, the hunter or ranger class variant is usually recognized as the ideal ranged puller in a group. World of Warcraft is somewhat unique in that within its culture, ranged pulling is generally not considered a hunter's responsibility, to the point where hunters in groups will actually be expressly forbidden from doing so. This is true despite the fact that, as with other games, in WoW Blizzard has equipped the hunter with numerous unique abilities (Disengage, Feign Death, Tracking) to assist them in the accomplishment of that task. The advent of Misdirection has changed this a bit, with tanks often requesting that a hunter "MD that mob to me."
  • In combat, hunters have the ability to quickly remove all threat they have generated on a target via Feign Death. This ability no longer removes you from combat when fighting raid bosses.
  • Pets in instances should be controlled carefully and watched closely; one wrong click can very well get you and the party or even raid killed. You should set your pet on passive or defensive mode (pets have been known to respond to the presence of World Dragons when in defensive as if on aggressive) as well as disabling autocast for Growl and any other AoE abilities to be secure.
  • Most hunters forget they have Tranquilizing Shot. This is incredibly useful, as it can remove buffs from raid bosses and enrages from most mobs; in PvP it can strip a player of their buffs in short order.

Videos Edit

Patch changes Edit

Main article: Changes by Patch

References Edit

  1. World of Warcraft: The Roleplaying Game, 73
  2. Warcraft: The Roleplaying Game, 80, 82
  3. World of Warcraft RPG Conversion Document, 1

External Links Edit

General
Guides
Pets
Tools
Mists of Pandaria β News


fr:Chasseur de:Jäger he:צייד it:Hunter pl:Hunter

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