For the manga, see World of Warcraft: Mage.
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze.
Pilt:Mage crest.png

The mage is a DPS caster that specializes in burst damage and area of effect spells. Their primary role in a group is damage dealing and crowd control through the use of Polymorph, temporarily changing humanoids and beasts into harmless critters. At end-game levels, mages' damage is supplemented with spells like Counterspell, Remove Curse, and Spellsteal. Mages' utility spells also include conjuring food and drink and the ability to teleport to major cities and open portals for party members. In PvP, mages deal ranged damage while using snare effects and Polymorph to control enemy players.

Lore Edit

Mages, the most common of arcanists, are found all over Azeroth. They focus on magic that creates and changes things, most often with the purpose of damaging their enemies and boosting the power of their allies.[1] Such beings can obtain a familiar, which is a normal animal that gains new powers and becomes a magical beast when summoned to service by a mage,[1] while others choose to become focused mages.[2] Mages also understand the workings of arcane energy so well they can counter most magic with great effectiveness. An adept mage who has dedication to and natural predilection for one of the schools of specialization becomes more entrenched. At this point mages choose either evocation or transmutation as a preferred school and casts spells from their chosen school. The mages of the Kirin Tor first mastered the art of casting spells using the elements of ice and fire. Mages are also known for being able to summon elementals, usually water elementals, but can also summon air, earth, and fire elementals.[3] The greatest mortal mage ever to live is the naga Queen Azshara, who still lives. In fact, she may no longer be mortal.[4]

The first known mages on Azeroth were elves. They existed before the breaking of the Well of Eternity and the Exile of the High Elves, who lived on the shores of the Well of Eternity and wielded its powers.

Origins Edit


Early kaldorei civilization was defined by direct manipulation of magic drawn from the Well of Eternity to create and sustain their society. The constant use of the Well attracted the attention of Sargeras and the Burning Legion; their coming resulted in a massive war known as the War of the Ancients. The war had grave consequences, for even though the combined might of Azeroth's mortal races were victorious, the continent of Kalimdor was shattered and a swirling, raging miasma of sea storms flowed into the vacant area where the Well of Eternity used to reside. This Great Sundering caused the Well's waters to dissipate into the atmosphere and spread magic all over the world.

This event convinced the majority of night elves to reject arcane magic and embrace Malfurion Stormrage's call for druidism. Many of the Highborne refused this lifestyle and went into self-imposed exile to Lordaeron where they eventually founded their kingdom of Quel'Thalas and became the high elves. When their kingdom came under siege by the trolls of Zul'Aman, the high elves agreed to teach one hundred humans the art of magic in exchange for military aid from Arathor. From these two races, the arcane arts have spread to various races all over Azeroth.

Dalaran Edit

Although masters of their art, the Conjurers of Azeroth who fell during the First War were unprepared for the rigors of warfare. A new breed of mages, once students of the Conjurers, were determined to avoid a similar fate. This new order of mages was forced to discover untapped magical forces to command in their war against the ruthless orcs, dedicating themselves to the command of more aggressive and destructive magic. Whether in their sanctum at the Violet Citadel in Dalaran or on the many battlefields of Lordaeron, the Kirin Tor are resolute in their efforts to defend the people.[5]

The most powerful mages of the Eastern Kingdoms were perhaps the Archmagi of Dalaran. The city was transported to Northrend when the mages believed they were in danger. It now hovers in the skies over Crystalsong Forest. The Kirin Tor are quick to recognize fellow mages as allies, but outsiders must prove themselves.

Notable mages Edit

Races Edit

Main article: Mage races

The mage class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance DraeneiDraenei Draenei TBC 21 17 20 23 24 34 52 165
Alliance DwarfDwarf Dwarf Cataclysm 22 16 23 22 21 33 62 150
Alliance GnomeGnome Gnome 15 22 20 27 22 44 52 225
Alliance HumanHuman Human 20 20 20 23 22 40 52 165
Alliance Night elfNight elf Night elf Cataclysm 17 25 19 23 22  ?  ?  ?
Pilt:Both 15.png PandarenPandaren Pandaren Mists of Pandaria 20 18 21 22 24 37  ??  ??
Alliance WorgenWorgen Worgen Cataclysm 23 22 20 19 21  ?  ?  ?
Horde Blood elfBlood elf Blood elf TBC 17 22 20 26 20 44 52 210
Horde ForsakenForsaken Forsaken 19 18 20 21 27 36 52 135
Horde GoblinGoblin Goblin Cataclysm 17 22 20 26 20 33 52 210
Horde OrcOrc Orc Cataclysm 23 17 22 20 25  ?  ?  ?
Horde TrollTroll Troll 21 22 20 19 23 44 52 119

Gear Edit

See also: Mage sets

Mages can use Wands, Daggers, One-Handed Swords, Staves. Wands go in the ranged slot and will continue to shoot once manually started, and do not require any form of ammunition. A mage can only wear cloth armor.

Spell types Edit

  • Arcane spells include single-target damage spells and utility. Arcane spells allow mages to remove curses, provide crowd control, absorb damage, teleport themselves or others to major capital cities, Slow Fall, Counterspell, buff players' intellect stat, save mana for later use in the form of mana gems, conjure food and water for himself or others, and provide many other conveniences.
  • Fire spells are primarily damage-dealing spells, including direct single-target damage and area of effect damage. Many Fire spells include damage over time effects.
  • Frost spells are primarily single-target and area of effect damage-dealing spells, but with more emphasis on chilling effects. Nearly every frost spell has a chill or freeze effect that fully or partially immobilizes an enemy. This includes freezing it in place (called a root) or slowing its movement speed (called a snare). Frost specialized mages can further improve these chilling effects and increase frost damage output to respectable levels. Frost spells help the mage use kiting as a combat tactic.

Specializations/stats Edit

Manipulate the arcane, destroying enemies with overwhelming power.
- Official description
Stat priority
  • Intellect
  • Hit Rating (until 15%)
  • Mastery Rating
  • Haste Rating
  • Critical Strike Rating
Icon Ability Min Level
32px [Arcane Charge] 10
32px [Arcane Blast] 10
32px [Arcane Barrage] 12
32px [Arcane Missiles] 24
Icon Ability Min Level
32px [Slow] 36
32px [Arcane Power] 62
32px [Mastery: Mana Adept] 80

Ignite enemies with balls of fire and combustive flames.
- Official description
Stat priority
  • Intellect
  • Hit Rating (until 15%)
  • Critical Strike Rating
  • Haste Rating
  • Mastery Rating
Icon Ability Min Level
32px [Pyroblast] 10
32px [Fireball] 12
32px [Inferno Blast] 24
32px [Critical Mass] 36
Icon Ability Min Level
32px [Dragon's Breath] 62
32px [Combustion] 77
32px [Mastery: Ignite] 80
32px [Pyromaniac] 85

Freezes enemies in their tracks and shatters them with Frost magic.
- Official description
Stat priority
  • Intellect
  • Hit Rating (until 15%)
  • Haste Rating
  • Critical Strike Rating
  • Mastery Rating
Icon Ability Min Level
32px [Summon Water Elemental] 10
32px [Frostbolt] 12
32px [Fingers of Frost] 24
32px [Icy Veins] 36
Icon Ability Min Level
32px [Frozen Orb] 62
32px [Brain Freeze] 77
32px [Mastery: Frostburn] 80

Skills/Glyphs Edit

Tag Source
16px [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)

Major Glyph Source Major Glyph Source
16px [Glyph of Arcane Explosion] T:335 16px [Glyph of Arcane Power] Arcane T:315
16px [Glyph of Armors]  ?? 16px [Glyph of Blink] T:130
16px [Glyph of Combustion] Fire N 16px [Glyph of Cone of Cold] T:175
16px [Glyph of Counterspell] V:250 16px [Glyph of Deep Freeze] 16px
16px [Glyph of Evocation] T:155 16px [Glyph of Frost Nova] T:80
16px [Glyph of Frostfire Bolt] N 16px [Glyph of Ice Block] T:225
16px [Glyph of Ice Lance] T:375 16px [Glyph of Icy Veins] Frost (Mage) N
16px [Glyph of Inferno Blast] Fire T:390 16px [Glyph of Invisibility] N
16px [Glyph of Mana Gem] T:325 16px [Glyph of Polymorph] T:400
16px [Glyph of Remove Curse]  ?? 16px [Glyph of Slow] Arcane 16px
16px [Glyph of Spellsteal] N 16px [Glyph of Water Elemental] Frost (Mage) 16px
Minor Glyph Source Minor Glyph Source
16px [Glyph of Arcane Language] M:75 16px [Glyph of the Bear Cub] M:75
16px [Glyph of Conjure Familiar] M:75 16px [Glyph of Crittermorph] N
16px [Glyph of Illusion] 16px 16px [Glyph of Loose Mana] T:115
16px [Glyph of Mirror Image] ArcaneFire 16px 16px [Glyph of Momentum] T:90
16px [Glyph of the Monkey] M:75 16px [Glyph of the Penguin] M:75
16px [Glyph of the Porcupine] M:75 16px [Glyph of Rapid Teleportation]  ??

Endgame expectations Edit


In a group or raid environment, mages are usually tasked with ranged DPS, AoE, Counterspell, Spellsteal, Crowd Control and finally provide food.

The endgame mage also acts as a utility class, providing drink, food, buffs and portals. It is expected that mages provide their party or raid with food and drink for free.

PvP Edit

PvP-wise, mages are considered "glass cannons" - a design philosophy which gives mages generous burst damage at the cost of generally low health and armor values. They are one of the classes with the potential for dealing out the greatest amount of damage in the shortest amount of time. In group PvP, mages will stay back and focus on crowd control with Polymorph and pick off targets from range. Depending on the Battleground and the situation, mages typically AoE to prevent node captures or nuke flag carriers as fast as possible. In solo PvP, a skilled frost mage is a formidable opponent.

Fire mostly consists of stuns and max damage output, but with the cost of time and mana. Arcane consists of medium damage output at a low cost of mana and time. Arcane is most useful in battlegrounds if you freeze your opponent first. When an enemy approaches or is attacking you use Freeze, then Blink away and attack. On average, your freeze ability gives you about 5+ seconds to attack.

Trivia Edit

  • Dr. Bill Lee, a re-occurring character from the TV Series 'Stargate SG-1' and 'Stargate Atlantis,' states that he plays a mage and makes multiple references to the game, including Elwynn Forest. While his character's race is not explicitly stated, it's assumed from that statement that he plays a human.

See also Edit

Patch changes Edit

References Edit

External links Edit


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