This is an article on paladin abilities. Nearly all of the paladin's abilities are either mana-based or require holy power. They are split into three specializations.

Holy (healing)
Includes all healing spells, supportive seals, and spells.
Protection (tanking)
Includes spells that protect yourself and others.
Retribution (DPS)
Includes most damage-related skills.

Core abilities Edit

Pilt:Crusader Strike TCG.jpg
Pilt:Seal of Command TCG.jpg
Pilt:Hammer of Justice TCG.jpg
Icon Ability Min Level
32px [Crusader Strike] Starts with
32px [Parry] Starts with
32px [Seal of Command] 3
32px [Judgment] 5
32px [Hammer of Justice] 7
32px [Word of Glory] 9
32px [Righteous Fury] 12
32px [Redemption] 13
32px [Flash of Light] 14
32px [Reckoning] 15
32px [Lay on Hands] 16
32px [Divine Shield] 18
32px [Cleanse] 20
32px [Seal of Truth] 24
32px [Divine Protection] 26
32px [Blessing of Kings] 30
32px [Seal of Insight] 32
Icon Ability Min Level
32px [Supplication] 34
32px [Rebuke] 36
32px [Hammer of Wrath] 38
32px [Seal of Righteousness] 42
32px [Heart of the Crusader] 44
32px [Turn Evil] 46
32px [Hand of Protection] 48
32px [Plate Specialization] 50
32px [Hand of Freedom] 52
32px [Sanctity of Battle] 58
32px [Devotion Aura] 60
32px [Hand of Salvation] 66
32px [Avenging Wrath] 72
32px [Hand of Sacrifice] 80
32px [Blessing of Might] 81
32px [Boundless Conviction] 85
32px [Blinding Light] 87

Glyph-taught abilities Edit

Icon Ability Source
32px [Contemplation] Glyph of Contemplation

Abilities by type Edit

Unless otherwise noted, all abilities are core class abilities.

Threat modifiers