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PlaySoundFile macros - other doodad sounds

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Other doodads sounds Edit

Based on data extracted from Patch 2.4.

Unsectioned Edit

/script PlaySoundFile("Sound\\Doodad\\AK_AlchemyBottle01.wav")
/script PlaySoundFile("Sound\\Doodad\\AK_AlchemyBottle02.wav")
/script PlaySoundFile("Sound\\Doodad\\AK_AlchemyBottle03.wav")

/script PlaySoundFile("Sound\\Doodad\\AK_AlchemySet01.wav")

/script PlaySoundFile("Sound\\Doodad\\AK_Egg01.wav")

/script PlaySoundFile("Sound\\Doodad\\AO_BridgeLong01.wav")

/script PlaySoundFile("Sound\\Doodad\\AhnQirajDoor02Open.wav")
/script PlaySoundFile("Sound\\Doodad\\AhnQirajEggLayerStand.wav")
/script PlaySoundFile("Sound\\Doodad\\AhnQirajSandTrapDespawn.wav")
/script PlaySoundFile("Sound\\Doodad\\AhnQirajSandTrapSpawn.wav")
/script PlaySoundFile("Sound\\Doodad\\Ahn_QiraJ_DoorPlugOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Ahn_Qiraj_DoorRootsOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Ahn_Qiraj_DoorRunesOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Ahn_quiraj_ossirianCrystalDespawn.wav")
/script PlaySoundFile("Sound\\Doodad\\Ahn_quiraj_ossirianCrystalOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Ahn_quiraj_ossirianCrystalSpawn.wav")

/script PlaySoundFile("Sound\\Doodad\\AirRift.wav")

/script PlaySoundFile("Sound\\Doodad\\AlchemySetLightLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\AlchemySetLoop.wav")

/script PlaySoundFile("Sound\\Doodad\\AlterOfKingsFireLoop.wav")

/script PlaySoundFile("Sound\\Doodad\\Ancient_D_Lights.wav")
/script PlaySoundFile("Sound\\Doodad\\Ancient_Draenei_Lamppost.wav")

/script PlaySoundFile("Sound\\Doodad\\ArakkoaStructureGlow.wav")

/script PlaySoundFile("Sound\\Doodad\\ArcaneCrystalOpen.wav")

/script PlaySoundFile("Sound\\Doodad\\Auchindoun_Door_Swinging_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\Auchindoun_Door_Swinging_Destroy.wav")
/script PlaySoundFile("Sound\\Doodad\\Auchindoun_Ethereal_Ribbons01.wav")
/script PlaySoundFile("Sound\\Doodad\\Auchindoun_Ethereal_Ribbons02.wav")
/script PlaySoundFile("Sound\\Doodad\\Auchindoun_Ethereal_Ribbons03.wav")

/script PlaySoundFile("Sound\\Doodad\\BE_Banner01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Banner02.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Banner03.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Banner_Wide.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Banner_Wide02.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Bannister.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_BookshelfShort.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Bookshelf_Wrecked_01Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Campfire01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Campfire02.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Candle_02.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Candleabra01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Chairs.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_DemonEnergyCollector01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Forge.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Forge01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Fountain01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_FountainInnardsSilvermoonLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Hookah_01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Incense_01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Lamp01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Lamppost_Eversong01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Lamppost_Ghostlands01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Lamppost_Ghostlands02.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_MagicalKnickKnack04Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_MagicalKnickKnack04Water.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Mop01_Custom.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Mop01_Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Planetarium.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Podium01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Runestone01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Sconce01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Sconce02.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_ScryingOrb.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_ScryingOrb_Explode.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Teleporter_01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_Translocator.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_chandelier01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_cookPot01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_lantern_blue_001.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_lantern_busted_001.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_lantern_red_001.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_planter_flowers_01.wav")
/script PlaySoundFile("Sound\\Doodad\\BE_planter_long_01.wav")

/script PlaySoundFile("Sound\\Doodad\\BFD_BrassDoors.wav")

/script PlaySoundFile("Sound\\Doodad\\BU_Banner01.wav")
/script PlaySoundFile("Sound\\Doodad\\BU_Brazier_01.wav")
/script PlaySoundFile("Sound\\Doodad\\BU_Cannon_01.wav")
/script PlaySoundFile("Sound\\Doodad\\BU_Forge_01.wav")
/script PlaySoundFile("Sound\\Doodad\\BU_Generator.wav")
/script PlaySoundFile("Sound\\Doodad\\BU_Smoke_Stack_01.wav")
/script PlaySoundFile("Sound\\Doodad\\BU_Teleporter_01.wav")

/script PlaySoundFile("Sound\\Doodad\\BannerNormalA.wav")
/script PlaySoundFile("Sound\\Doodad\\BannerNormalB.wav")
/script PlaySoundFile("Sound\\Doodad\\BannerNormalC.wav")
/script PlaySoundFile("Sound\\Doodad\\BannerNormalD.wav")
/script PlaySoundFile("Sound\\Doodad\\BannerNormalE.wav")
/script PlaySoundFile("Sound\\Doodad\\BannersBlowingMild.wav")
/script PlaySoundFile("Sound\\Doodad\\BannersBlowingStrong.wav")

/script PlaySoundFile("Sound\\Doodad\\BatsFlyAway.wav")

/script PlaySoundFile("Sound\\Doodad\\BellTollAlliance.wav")
/script PlaySoundFile("Sound\\Doodad\\BellTollHorde.wav")
/script PlaySoundFile("Sound\\Doodad\\BellTollNightElf.wav")
/script PlaySoundFile("Sound\\Doodad\\BellTollTribal.wav")

/script PlaySoundFile("Sound\\Doodad\\BellowIn.wav")
/script PlaySoundFile("Sound\\Doodad\\BellowOut.wav")

/script PlaySoundFile("Sound\\Doodad\\BlackRockCellDoor01Destroy.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackRockCellDoor01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackRockDoorSingleDestroy.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackRockDoorSingleOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackRockDoors01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackRockHugeDoorsClose.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackRockIronDoor01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackRockVaultDepositDoor01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\BlastedLandsLightningbolt01Stand-Bolt.wav")
/script PlaySoundFile("Sound\\Doodad\\BlastedLandsLightningbolt01Stand-Bolt1.wav")
/script PlaySoundFile("Sound\\Doodad\\BlastedLandsLightningbolt01Stand-Bolt2.wav")
/script PlaySoundFile("Sound\\Doodad\\BlastedLandsLightningbolt01Stand-Bolt3.wav")
/script PlaySoundFile("Sound\\Doodad\\BloodmystApparatus.wav")
/script PlaySoundFile("Sound\\Doodad\\BloodmystCrystal01.wav")
/script PlaySoundFile("Sound\\Doodad\\BloodmystCrystal02.wav")
/script PlaySoundFile("Sound\\Doodad\\BloodmystCrystal03.wav")
/script PlaySoundFile("Sound\\Doodad\\BloodmystRedWaterFall.wav")
/script PlaySoundFile("Sound\\Doodad\\BloodmystTreeCrystal02.wav")
/script PlaySoundFile("Sound\\Doodad\\Bloodmyst_BE_Portal.wav")
/script PlaySoundFile("Sound\\Doodad\\Bloodmyst_PowerCore.wav")
/script PlaySoundFile("Sound\\Doodad\\BoatDockedWarning.wav")
/script PlaySoundFile("Sound\\Doodad\\BombFactory01.wav")
/script PlaySoundFile("Sound\\Doodad\\BooksOnFire.wav")
/script PlaySoundFile("Sound\\Doodad\\Bush_Flamecap.wav")
/script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom01.wav")
/script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom02.wav")
/script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom03.wav")
/script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom04.wav")
/script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom05.wav")
/script PlaySoundFile("Sound\\Doodad\\Bush_Netherbloom06.wav")
/script PlaySoundFile("Sound\\Doodad\\COT_Hourglass_redo.wav")
/script PlaySoundFile("Sound\\Doodad\\CampFireLargeLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\CampFireSmallLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\Cannon01_BlastA.wav")
/script PlaySoundFile("Sound\\Doodad\\Carni_Cannon.wav")
/script PlaySoundFile("Sound\\Doodad\\CauldronLoop1.wav")
/script PlaySoundFile("Sound\\Doodad\\CentaurTeleporter01open.wav")
/script PlaySoundFile("Sound\\Doodad\\ChainHang01.wav")
/script PlaySoundFile("Sound\\Doodad\\ChainHang02.wav")
/script PlaySoundFile("Sound\\Doodad\\ChainHang03.wav")
/script PlaySoundFile("Sound\\Doodad\\ChainHang04.wav")
/script PlaySoundFile("Sound\\Doodad\\ChainHang05.wav")
/script PlaySoundFile("Sound\\Doodad\\ChestOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\CoT_Portal01.wav")
/script PlaySoundFile("Sound\\Doodad\\CocoonTrap_Yellow_Birth.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Floor_Light.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_BridgeOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_BridgePart1Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_BridgePart2Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_BridgePart3Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_Bridge_ControlsOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_Console_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_Gate_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Wall_Light.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_pump_Pistons.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_pump_loop.wav")
/script PlaySoundFile("Sound\\Doodad\\CollectorTopLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\CollectorTop_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\CollectorTop_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\CollectorTubes_On01.wav")
/script PlaySoundFile("Sound\\Doodad\\CollectorTubes_On02.wav")
/script PlaySoundFile("Sound\\Doodad\\CollectorTubes_On03.wav")
/script PlaySoundFile("Sound\\Doodad\\CollectorTubes_On04.wav")
/script PlaySoundFile("Sound\\Doodad\\Creature_ScourgeCrystalDamaged.wav")
/script PlaySoundFile("Sound\\Doodad\\Crystal_Corrupted.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Banner01.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Cables01.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Cables02.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Cables03.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Cookpot_01.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Draenei_Tubes01.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Draenei_Tubes02.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Holographic_Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_KnickKnack_01.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_KnickKnack_02.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_KnickKnack_04.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Lamppost_01.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_Lantern_01.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_MachineParts01_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\DR_MachineParts01_Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\DarkIronKegShotgun.wav")
/script PlaySoundFile("Sound\\Doodad\\DeadmineDoor01Destroy.wav")
/script PlaySoundFile("Sound\\Doodad\\DeadmineDoor01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\DeadmineDoor02Open.wav")
/script PlaySoundFile("Sound\\Doodad\\DeadmineSteamWhistleOn.wav")
/script PlaySoundFile("Sound\\Doodad\\DemonChanting.wav")
/script PlaySoundFile("Sound\\Doodad\\DireMaulCrystalGeneratorOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\DireMaulCrystalGeneratorStandLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\DoodadCompression\\BoatSailFlapsLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\DoodadCompression\\ZeppelinEngineLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\DraeneiPostbox.wav")
/script PlaySoundFile("Sound\\Doodad\\Draenei_Spirit.wav")
/script PlaySoundFile("Sound\\Doodad\\DuelingFlagDespawn.wav")
/script PlaySoundFile("Sound\\Doodad\\DuelingFlagSpawn.wav")
/script PlaySoundFile("Sound\\Doodad\\DwarfHorn.wav")
/script PlaySoundFile("Sound\\Doodad\\EPL_PVPFlagsCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\EPL_PVPFlagsCustom1.wav")
/script PlaySoundFile("Sound\\Doodad\\EPL_PVPFlagsCustom2.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Barrel01.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Cage_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Cage_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Collector01.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Crate01.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Holographic_Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Lamppost01.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Portal01.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_Standard.wav")
/script PlaySoundFile("Sound\\Doodad\\ElvenFountainSmallA.wav")
/script PlaySoundFile("Sound\\Doodad\\Exodar_Sconces.wav")
/script PlaySoundFile("Sound\\Doodad\\FireRift.wav")
/script PlaySoundFile("Sound\\Doodad\\FirecrackerStringExplode.wav")
/script PlaySoundFile("Sound\\Doodad\\Firecrackers_ThrownExplode.wav")
/script PlaySoundFile("Sound\\Doodad\\FlameCircleLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\FlyBuzzLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\FlySwarm.wav")
/script PlaySoundFile("Sound\\Doodad\\FountainSmallMediumLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\G_AlchemySet01.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BarrelExplodeCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BarrelOpen-Chest1.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BarrelRed.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BombFactoryOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BombFactoryOpenedLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BookTrapArm.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BookTrapFire.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BookTrapLightEvil.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BookTrapLightGoodCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_ButtonBigRedCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_CageClosed.wav")
/script PlaySoundFile("Sound\\Doodad\\G_CageOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_CaveinClosed.wav")
/script PlaySoundFile("Sound\\Doodad\\G_CaveinOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_ChestAhnQirajClose.wav")
/script PlaySoundFile("Sound\\Doodad\\G_ChestAhnQirajOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_ChestTitanOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_ControlConsoleTonkClose.wav")
/script PlaySoundFile("Sound\\Doodad\\G_ControlConsoleTonkOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_Crate01Custom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_Crate01Open - Chest1.wav")
/script PlaySoundFile("Sound\\Doodad\\G_DragonEggBlackCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_DwarvenMemorialOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_EssenceDistillerStandA.wav")
/script PlaySoundFile("Sound\\Doodad\\G_EssenceDistillerStandB.wav")
/script PlaySoundFile("Sound\\Doodad\\G_EssenceDistillerStandC.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral1.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral2.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral3.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral4.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral5.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkBoomGeneral6.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkLauncher01Custom3.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkLauncher02Custom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FireworkLauncher02Custom3.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FissureCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FissureCustom1.wav")
/script PlaySoundFile("Sound\\Doodad\\G_FlyingMachineCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GasTrapCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GasTrapOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GasTrapSpawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GnomeMultiBoxClosedLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GnomeMultiBoxOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GnomeSparklematicCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GnomeTerminalOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GoblinTeleporterStandLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GongTroll01.wav")
/script PlaySoundFile("Sound\\Doodad\\G_GraveBurst.wav")
/script PlaySoundFile("Sound\\Doodad\\G_HologramBaseTanarisOpenLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\G_HornofEcheyakee.wav")
/script PlaySoundFile("Sound\\Doodad\\G_HunterTrapOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_HunterTrapSpawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_JewelRedCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_LeverMetalCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_ManaRiftStand.wav")
/script PlaySoundFile("Sound\\Doodad\\G_Mortar.wav")
/script PlaySoundFile("Sound\\Doodad\\G_MummyTroll.wav")
/script PlaySoundFile("Sound\\Doodad\\G_Necropolis.wav")
/script PlaySoundFile("Sound\\Doodad\\G_NecropolisCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_NecropolisCustom1.wav")
/script PlaySoundFile("Sound\\Doodad\\G_NecropolisDespawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_NecropolisSpawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_NecropolisWound.wav")
/script PlaySoundFile("Sound\\Doodad\\G_PulsatingPlantOpening.wav")
/script PlaySoundFile("Sound\\Doodad\\G_RuneBlue01_Closed.wav")
/script PlaySoundFile("Sound\\Doodad\\G_Rune_Blue_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SnakeTrapCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SpikeTrapCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SpikeTrapOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SpikeTrapSpawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SporeMushroomDespawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SporeMushroomSpawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SporeMushroomStand.wav")
/script PlaySoundFile("Sound\\Doodad\\G_TorchLeverOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_TrapCannonFloorCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\G_TrapCannonFloorCustom1.wav")
/script PlaySoundFile("Sound\\Doodad\\G_UldamanMapOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_VooDooTrollForceFieldClosedLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GhostlandsSmallRoots03.wav")
/script PlaySoundFile("Sound\\Doodad\\Ghostlands_Moonstone_Shutdown.wav")
/script PlaySoundFile("Sound\\Doodad\\Ghostlands_Moonstone_Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\GiantClamActiveOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\GlowyWaterStream.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeElevatorSmallLoopMoving.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeElevatorSmallStart.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeElevatorSmallStop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeHazardLightStandLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeHutMachineryLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine02StandLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine03Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine03Stand1Var1.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine03StandVar1.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine03StandVar2.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine04StandLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine05Stand2Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine05StandLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachineLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeRoboArmFidget01Fidget02.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeRoboArmStandFidget01.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeRoboArmStandFidget01Sparks.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomereganDoor01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomereganElevatorMovingLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomereganElevatorStart.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomereganElevatorStop.wav")
/script PlaySoundFile("Sound\\Doodad\\GoblinMachineryLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\GoblinMeltingPot.wav")
/script PlaySoundFile("Sound\\Doodad\\HF_Mag_doorOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\HF_Mag_doorclose.wav")
/script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank01.wav")
/script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank02.wav")
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/script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank05.wav")
/script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank06.wav")
/script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank07.wav")
/script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank08.wav")
/script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank09.wav")
/script PlaySoundFile("Sound\\Doodad\\HangingBones_BoneClank10.wav")
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/script PlaySoundFile("Sound\\Doodad\\HellfireCurb_Fire_01.wav")
/script PlaySoundFile("Sound\\Doodad\\HellfireSandTrap.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Bossdoor01Close.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Bossdoor01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Braizer.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Braizer_PurpleFlame.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Hook_Swing1.wav")
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/script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Hook_Swing3.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Hook_Swing4.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Pipe_Type4_01.wav")
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/script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Pipe_Type4_03.wav")
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/script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_Pipe_Type4_05.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_SummonRoomDoorClose.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_DW_SummonRoomDoorOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_DarkPortal_FX.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Firewall_01_Var01.wav")
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/script PlaySoundFile("Sound\\Doodad\\Hellfire_Firewall_01_Var03.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_GasTorch01.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_dw_LargeWall_crack.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_dw_smallfloor_crack.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_dw_smallwall_crack.wav")
/script PlaySoundFile("Sound\\Doodad\\Hive_SandWaterfall_Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\HornGoober.wav")
/script PlaySoundFile("Sound\\Doodad\\InstancePortalLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\InstancePortal_PurpleDifficulty.wav")
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/script PlaySoundFile("Sound\\Doodad\\MaraudonSpawnerTreeDestroy.wav")
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/script PlaySoundFile("Sound\\Doodad\\NA_Distiller.wav")
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/script PlaySoundFile("Sound\\Doodad\\Narru_Crystal_Corrupted.wav")
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/script PlaySoundFile("Sound\\Doodad\\ShadowfangDoor01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\ShadowmoonRune01.wav")
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/script PlaySoundFile("Sound\\Doodad\\StoneTalonWaterWheelLoop.wav")
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/script PlaySoundFile("Sound\\Doodad\\StormwindDoorClose.wav")
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/script PlaySoundFile("Sound\\Doodad\\StratholmeFireSmokeEmberS.wav")
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/script PlaySoundFile("Sound\\Doodad\\TanarisWaterTowerLoop.wav")
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/script PlaySoundFile("Sound\\Doodad\\TugofWar_DustExtractorStandLoop.wav")
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/script PlaySoundFile("Sound\\Doodad\\UndeadElevatorMovementLoop.wav")
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/script PlaySoundFile("Sound\\Doodad\\hf_demonwing_lantern.wav")
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/script PlaySoundFile("Sound\\Doodad\\BattlefieldBannerHordeLarge_Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\Beerfest_MoleMachineClose.wav")
/script PlaySoundFile("Sound\\Doodad\\Beerfest_MoleMachineOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackTemple_Gen_Door_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\BlackTemple_Gen_Door_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\BloodElf_Powerorb.wav")
/script PlaySoundFile("Sound\\Doodad\\BurningAsh03.wav")
/script PlaySoundFile("Sound\\Doodad\\BurningWickermanOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\BurningWickermanOpened.wav")
/script PlaySoundFile("Sound\\Doodad\\CF_Raid_giantpump.wav")
/script PlaySoundFile("Sound\\Doodad\\ChromaticCrystal01.wav")
/script PlaySoundFile("Sound\\Doodad\\ChromaticCrystal02.wav")
/script PlaySoundFile("Sound\\Doodad\\ChromaticCrystal03.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang Towers E_Particle01.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_PumpingDoor_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_PumpingDoor_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Raid_Console_Custom0.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Steam_Choppy01.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Steam_Choppy02.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Steam_Choppy03.wav")
/script PlaySoundFile("Sound\\Doodad\\Coilfang_Steam_Choppy_2shot.wav")
/script PlaySoundFile("Sound\\Doodad\\CollectorTubeShutdown.wav")
/script PlaySoundFile("Sound\\Doodad\\CorruptedCrystalVineOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\CorruptedCrystalVineStand.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_CrystalForgeController_Custom0.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_CrystalForgeController_Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\ET_CrystalForge_Custom0.wav")
/script PlaySoundFile("Sound\\Doodad\\FelCannonBalls01.wav")
/script PlaySoundFile("Sound\\Doodad\\G_AlterofSoulsDespawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_AlterofSoulsLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\G_AlterofSoulsOpened.wav")
/script PlaySoundFile("Sound\\Doodad\\G_AlterofSoulsSpawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BloodCauldron_Opened.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BloodCauldron_StandClosed.wav")
/script PlaySoundFile("Sound\\Doodad\\G_Book01_Allcolors_Destroy.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BookOpenMediumAllClose.wav")
/script PlaySoundFile("Sound\\Doodad\\G_BookOpenMediumAllOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\G_ConjureTable.wav")
/script PlaySoundFile("Sound\\Doodad\\G_KegDestroy.wav")
/script PlaySoundFile("Sound\\Doodad\\G_RitualOfSouls.wav")
/script PlaySoundFile("Sound\\Doodad\\G_RuneGroundGreen_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SaplingDespawn.wav")
/script PlaySoundFile("Sound\\Doodad\\G_SpiritTotem.wav")
/script PlaySoundFile("Sound\\Doodad\\GemMineCar01_Walk.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine06_Closed.wav")
/script PlaySoundFile("Sound\\Doodad\\GnomeMachine06_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_ClosedLoop.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open01.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open02.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open03.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open04.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Open05.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_Opened.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn01.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn02.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn03.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn04.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingIn05.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut01.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut02.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut03.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut04.wav")
/script PlaySoundFile("Sound\\Doodad\\Goblin_Lottery_SignSwingOut05.wav")
/script PlaySoundFile("Sound\\Doodad\\GuildVault_Goblin_01Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Debris.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion01.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion02.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion03.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion04.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion05.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion06.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion07.wav")
/script PlaySoundFile("Sound\\Doodad\\Hellfire_Raid_FX_Explosion08.wav")
/script PlaySoundFile("Sound\\Doodad\\IllidanCrystal02_Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\IllidanCrystal02_Sparks.wav")
/script PlaySoundFile("Sound\\Doodad\\Infernallowpoly.wav")
/script PlaySoundFile("Sound\\Doodad\\KarazhanPortcullisClose.wav")
/script PlaySoundFile("Sound\\Doodad\\KarazhanPortcullisOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\NightelfLantern02.wav")
/script PlaySoundFile("Sound\\Doodad\\PVP_Lordaeron_Door_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\PVP_Lordaeron_Door_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\PortcullisActive_Closed.wav")
/script PlaySoundFile("Sound\\Doodad\\PortcullisActive_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Raid_Column_FX.wav")
/script PlaySoundFile("Sound\\Doodad\\Runestone.wav")
/script PlaySoundFile("Sound\\Doodad\\ShadowmoonMeteorA.wav")
/script PlaySoundFile("Sound\\Doodad\\SimonGame_LargeBlueTree.wav")
/script PlaySoundFile("Sound\\Doodad\\SimonGame_LargeGreenTree.wav")
/script PlaySoundFile("Sound\\Doodad\\SimonGame_LargeRedTree.wav")
/script PlaySoundFile("Sound\\Doodad\\SimonGame_LargeYellowTree.wav")
/script PlaySoundFile("Sound\\Doodad\\SimonGame_SmallBlueTree.wav")
/script PlaySoundFile("Sound\\Doodad\\SimonGame_SmallGreenTree.wav")
/script PlaySoundFile("Sound\\Doodad\\SimonGame_SmallRedTree.wav")
/script PlaySoundFile("Sound\\Doodad\\SimonGame_SmallYellowTree.wav")
/script PlaySoundFile("Sound\\Doodad\\SummerFest_IceStone_01Despawn.wav")
/script PlaySoundFile("Sound\\Doodad\\SunwellRaid_GAte03Close.wav")
/script PlaySoundFile("Sound\\Doodad\\SunwellRaid_GAte03Open.wav")
/script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate04Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate_01Open.wav")
/script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate_02Open.wav")
/script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate_02Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\SunwellRaid_Gate_04_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\Sunwell_Ice_BarrierOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Sunwell_Ice_Barrier_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Container_01_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Container_01_Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Container_01_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Container_02_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Container_02_Loop.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Container_02_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Control_Consoles.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Energy_Exhaust_01.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Short_Control_Console_Custom0.wav")
/script PlaySoundFile("Sound\\Doodad\\TK_Short_Control_Console_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\TitanChestClose.wav")
/script PlaySoundFile("Sound\\Doodad\\TitanChestOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\Tradeskill_AlchemyCauldron_All.wav")
/script PlaySoundFile("Sound\\Doodad\\UtherShrineLightBeam_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\UtherShrineLightBeam_Opened.wav")
/script PlaySoundFile("Sound\\Doodad\\UtherShrineLightBeam_Stand.wav")
/script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Anim_Stand01.wav")
/script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Anim_Stand02.wav")
/script PlaySoundFile("Sound\\Doodad\\ZM_Big_Spore_Anim_Stand03.wav")
/script PlaySoundFile("Sound\\Doodad\\ZeppelinHorn.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_EntranceGate_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_EntranceGate_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_FireDoorClose.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_FireDoorOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_LynxGate_Close.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_LynxGate_Open.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_WindDoorClose.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_WindDoorClosed1.wav")
/script PlaySoundFile("Sound\\Doodad\\ZulAman_WindDoorOpen.wav")
/script PlaySoundFile("Sound\\Doodad\\final_stageCustom0.wav")
/script PlaySoundFile("Sound\\Doodad\\karazhan_observe_door_close.wav")
/script PlaySoundFile("Sound\\Doodad\\karazhan_observe_door_open.wav")

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