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Warcraft: The Roleplaying Game

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Warcraft: The Roleplaying Game
PublishedJuly 28, 2003
Retail priceUS: $34.95


ISBN 10:ISBN 1588460711
ISBN 13:ISBN 9781588460714
For general information about both the Warcraft RPG and World of Warcraft RPG, see Warcraft RPG.
Pilt:Warcraft RPG.jpg

Warcraft: The Roleplaying Game is the first edition core rule book for the Warcraft RPG — which was eventually succeeded by World of Warcraft: The Roleplaying Game.

The book was initially published in 2003 under the d20 System License, it is basically a campaign setting for the Dungeons & Dragons revised 3rd edition, but lacked detailed character generation or advancement rules (so you had to own the D&D core rulebooks of the Player's Handbook, Dungeon Master's Guide, and Monster Manual.) and instead concentratied on describing the setting. The book contained several short stories approximately 2-3 pages in length.

Book descriptionEdit

The world’s #1 fantasy RTS computer game meets the world’s #1 fantasy RPG rules system!
Over 8 million fans around the world have enjoyed the #1-selling Warcraft® RTS (real-time strategy) computer game series. Dungeons & Dragons® Warcraft® the Roleplaying Game translates this hugely successful series into a fully interactive print roleplaying game world. Play humans, dwarves, high elves and night elves — or even inventive goblins, shamanistic orcs and mighty tauren — as you strive against the demonic Burning Legion and undead Scourge for dominance over the war-torn world of Azeroth.
A World of War and Magic
The D&D Warcraft® RPG is published under the Open Game License and is 100% compatible with the Dungeons & Dragons® revised 3rd Edition rules and the d20 System. The game setting features brand new core classes and prestige classes, including the scout and warlock, plus other unique elements like firearms and other industrial technology that add an exciting new element to fantasy roleplay.[1]

Short storiesEdit

The book contains 7 untitled short stories.

  • Oakwidow watches as Horde and Alliance members clash with unholy bloodlust in a tainted vale in Kalimdor, where a great demon was felled long ago.
  • Oakwidow gives "advice" to the orc blademaster Redjaw, and some of his comrades, to head to a dwarven mining town to look for work. They are soon attacked by undead dwarven, elven, and human corpses that have taken over the town and its mines.
  • Oakwidow lies to a group of adventurers in order to get them to attack a night elf mine guarded by ancients, which she claims are completely harmless.
  • Gennet, a human warrior, has just survived an attack by demons and escapes to find an unlikely band of adventurers by a "temple of a forgotten god" and decides to join them.
  • Within Shargha's stronghold in Kalimdor, the orc chieftain, Shargha, has a discussion with his underchief, Boraga, about the world's state of affairs.

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